// AnGinaReg.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "AnGinaReg.h"
#include "AnGinaRegDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAnGinaRegApp

BEGIN_MESSAGE_MAP(CAnGinaRegApp, CWinApp)
	//{{AFX_MSG_MAP(CAnGinaRegApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnGinaRegApp construction

CAnGinaRegApp::CAnGinaRegApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAnGinaRegApp object

CAnGinaRegApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CAnGinaRegApp initialization

BOOL CAnGinaRegApp::InitInstance()
{
	AfxEnableControlContainer();
	CoInitializeEx(NULL,COINIT_MULTITHREADED);

	char pModuleName[256];
	::GetModuleFileName(NULL,pModuleName,256);
	CString strTemp;
	strTemp=pModuleName;
	int pos=strTemp.ReverseFind('\\');
	g_strAppPath=strTemp.Left(pos);
	
	g_hModule=m_hInstance;
	IrIdentifyInit();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CAnGinaRegDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
